Well, work this week has been on diversifying regional biomes. Which is a lot of legwork, actually. Unfortunately I have no screenshots to show you, yet, but I’ll be posting some as soon as they’re ready.
Worldgen has undergone yet another revision, this time to sharpen up the landmasses, change the color palette to something more realistic (I spent some time studying satellite imagery), and generally make things more interesting to look at and explore. This has been facilitated by the fact that I can now actually wander around the world map in-game.
I believe I’ll also start working on a ‘Development Roadmap’ section for the blog this week. Because of the nature of my personality I am unlikely to stick to an extremely rigorous or predetermined development path; I’m too obsessive over details to not constantly make changes to preexisting sections of code if I think I can improve them. On the other hand it would be nice to have some kind of general guide, and it’ll probably also help those of you who are following progress on the game to understand the order that I’ll be trying to add things to the player experience. Hopefully.
Pretty soon I’ll be posting a video or two; these ones will presumably be a lot more in-depth and media-rich than the short clips I’ve posted so far. They’ll mainly be practice for a potential Kickstarter project in the future, since the last time I tried putting something together for one I walked away realizing I needed a lot more practice in the video-producing department. With any luck I’ll receive enough input from the blog and the kind folks over at the Bay12 forums to put something vaguely presentable together!